Apr 25, 2007, 10:53 PM // 22:53
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#2
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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0_o interesting
I like it, /signed
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Apr 25, 2007, 10:56 PM // 22:56
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#3
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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multi attribute ele skill hum cool, would make master f magic more worth it lol
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Apr 26, 2007, 03:31 AM // 03:31
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#4
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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/signed
i dont generally use earth magic, im more of a water person, but i like the concept.
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Apr 26, 2007, 09:55 AM // 09:55
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#5
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There is one earth skill that will make enemy immune to anything but lighting...
But this do not deals much lighting damage... so it could work.
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Apr 26, 2007, 10:34 PM // 22:34
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#6
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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yea i have always wondered about [skill]iron mist[/skill] lol you kinda need air eles and such with yea lol this would be good with that
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Apr 26, 2007, 11:36 PM // 23:36
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#7
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Frost Gate Guardian
Join Date: Mar 2007
Location: SB
Guild: slayers players
Profession: E/Mo
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Quote:
Originally Posted by gameshoes3003
Steel Rain
Energy 15
Casting time 2 seconds
Recharge time 30 seconds
Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. (Earth magic).
Note that the lightning damage does not have any armor penetration.
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how about
Energy 15
Casting time 2 seconds
Recharge time 30 seconds
Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. If target foe is hit by lightning damage while in Steel Rain, it deals +20 damage (Earth magic).
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Apr 26, 2007, 11:43 PM // 23:43
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#8
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed
gameshoes ftw!
I like this one. would make using more than one element useful. I would like to see other spells like this mixing elements.
magma (earth)
25 2 30
Target Foe and all adjacent are slowed for 1-8 secs Foe is set on fire for 1-5 secs (for lvls in fire)
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Apr 27, 2007, 04:23 AM // 04:23
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#9
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Forge Runner
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Legion_rat, you can always make your own thread, it'll probably get better reviews there.
For Bloody Stake, isn't +20 damage a bit harsh? Though it does make perfect sense...
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Apr 27, 2007, 06:15 AM // 06:15
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#10
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Forge Runner
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Quote:
Originally Posted by bloody streak
how about
Energy 15
Casting time 2 seconds
Recharge time 30 seconds
Spell. For 5 seconds, highly conductive steel rains down on target foe and all adjacent foes and deals 1...12 earth damage. For each attribute point in air magic, an extra 1...2 lightning damage is dealt. If target foe is hit by lightning damage while in Steel Rain, it deals +20 damage (Earth magic).
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I agree the OP's numbers are a bit low (you need multi-attribute spread, Imo it would be OK to let the dmg surpass Fire Storm, big time), but this would make it a bit easy to get a big bonus from Air Magic, since you get +21-22 dmg from one point in air magic. I think a basic increase in numbers would work better here.
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